Wednesday, July 27, 2011
EVO will have to wait...
Tuesday, July 5, 2011
Oathbreaker - Maelstrom review

Oathbreaker "Mælstrøm" CD/LP/Digital by deathwishinc
Thursday, June 9, 2011
Pre-E3: Nintendo Press Conference

Monday, June 6, 2011
Pre-E3: Sony Press Conference

Pre-E3: Ubisoft Press Conference

Pre-E3: Electronic Arts Game Changers

Pre-E3: Microsoft Xbox Media Briefing

Friday, June 3, 2011
Pre-E3: Konami "Press Conference"

Friday, March 11, 2011
The Future Part 1
Sunday, July 25, 2010
San Diego Comic Con 2010: Day Three Video Game Panels
Scheduling for the third day of video game panels was a bit complicated, some were early while others were too close from others.Despite some misses, I got into the "Street Fighter" and "Epic Mickey" panels.
Street Fighter
"Super Street Fighter IV" producer Yoshinori Ono began the panel about the rumored "Darkstalkers" game believed to appear in Comic Con. Confirmed to not be true, Ono though asked the crowd to pull out a dollar and were photographed to convince Capcom to help create a new entry in the series.
Ono then talked about the success of Super Street Fighter IV and planning for a Nintendo DS release of the game.
"We're going to do our best to have the look and feel of SSF4 on the 360 and PS3 and bring that to the DS," Ono said. So be on the lookout in the future for more information about SSF4 on DS."
The two mysterious character slots featured in the upcoming arcade version of SSF4 have been discussed with the crowd guessing who will they be.
"In September we have the Tokyo Game Show and we'll talk about that more then," Ono replied.
Ono made an announcement that a new version of "Street Fighter III: 3rd Strike" is now in development with the additional subtitle "Online Edition." No further details including platforms have been released.
He jokingly said shortly after, "because you saved my job, the least I could do is bring Street Fighter III back to you."
During some talk about additional content to SSF4, people from Namco interrupted by giving out copies of Tekken 6 and suddenly producer Katsuhiro Harada came in to announce that his company and Capcom are working on two projects using characters from Tekken and Street Fighter.
The first revealed titled "Street Fighter X Tekken" (X pronounced as cross) is being developed by Capcom. It seems to resemble and play more like Street Fighter IV with additional tag features.
Harada announced that Namco will be developing "Tekken X Street Fighter" which will play in a 3D gamefield, closer to what is in Tekken.
Ono did want the crowd to enjoy "Marvel vs. Capcom 3" first as both of the "X" games will not arrive "for a while."
Epic Mickey
Later on in the day, renowned developer Warren Spector and Marvel writer Peter David were panelists for their upcoming Disney project tentatively titled "Epic Mickey."
Spector considered that when people get their hands on the game, they should "perceive the game as they want it."
Spector began to talk about the origins of the creation of Epic Mickey including his strong interest in developing a platformer and David's involvement after the Marvel/Disney merger.
A new trailer was reviled showing familiar locations like Steamboat Willie and new ones influenced by Pirates of the Carribean.
Later on, the topic of morality in the game was discussed. Spector wanted to avoid the good/bad path and dig deeper into more detail like how one group might admires a said activity while another group doesn't.
As additional content, a digital comic named "Tales of Wasteland" was announced providing background information about the universe named "Wasteland;" where older Disney characters and settings have been deserted.
David will be working on the six issues as well as an 64-page graphic novel adaptation to the game when it ships fourth quarter of 2010.Saturday, July 24, 2010
San Diego Comic Con 2010: Day Two Video Game Panels
On the second day of Comic Con, I visited some of the important video game panels including Epic Game's anticipated shooter "Gears of War 3."Twisted Metal
Earlier in the day, I went to see info on the upcoming "Twisted Metal" coming for the PlayStation 3. People at the panel featured members of the development team Eat Sleep Play including series creator David Jaffe.
Jaffe detailed on the single player mode which will focus on four characters; Sweet Tooth, Mr. Grimm, Dollface and Preacher. Each will have live action sequences detailing some backstory as well as endings.
Eat Sleep Play would later reveal a new level still planned in development named "Rooftop;" heavily influenced by similarly named maps in the first two Twisted Metal games.
Jaffe also discussed different concepts of what Twisted Metal was supposed to be. Included is "Twisted Metal: Apocalypse" taking place in a post-nuclear setting and another was a clean and stylized approach similar to what can be seen in the "Midnight Club" game.
Marvel vs. Capcom 3
Unfortunately, I missed the "Marvel vs. Capcom 3" panel due to being open when Twisted Metal ended and being full in the meeting room. From what I have heard, it basically talked about what the game was and shown the trailer to new character and Okami protagonist Ameterasu.
Gears of War 3
During the evening, Epic Games shown tons of new content for "Gears of War 3" and other expanded content surrounding the series.
Moderated by G4TV's Adam Sessler, Epic Game's Rod Ferguson and Cliff Blezinski appeared to talk about new stuff in Gears of War 3.
They begun talking about the origins of the new mode "Beast." After some testing of "Gears of War 2's" "Horde" mode, it was believed that an Epic developer suggested trying the Locust Horde and lead to the creation of Beast. It's different from Horde where players take roles as the Locust in order to take down the humans. Blezinski called Beast a "class-based squad mode."
Both Blezinski and Ferguson provided specified commentary to the E3 co-operative demonstration giving more insight to parts including weapons and enemies.
While female characters were confirmed, more details was revealed in the panel. Actress Claudia Black was confirmed to play as a soldier named Sam. Another named Bernie was confirmed to fight along with the other Gears.
The rumors of hip-hop artists Drake and Ice-T in Gears of War 3 was confirmed to be true as they will be important characters in the story.
Book series author Karen Traviss who worked on the previous two Gears of War novels is now confirmed to be writing two more books respectively titled "Anvil Gate" and "Coalition's End." The latter book has been revealed that it will take place 18 months in between the second and third games.
The action figure series by NECA is still developing new models just in time for Gears of War 3. The main panalists were then suddenly interrupted by actor Carlos Ferro, who played as major character Dom. Eventually the voice actors of Cole, Lester Speight, and then Carmine, Michael Gough, appeared creating loud reactions from the crowd.
Gough especially talked about the dispute of Carmine's fate and was split on both choices: "Save Carmine" and "Carmine Must Die." Blezinski would introduce a video serving as a campaign video about picking one of the sides.
The panel ended with a strong question and answer session involving things in multiplayer and the universe.
Fans of the game were able to get autographs from every panelists including Gough who was eager to get as much signatures as possible.
Thursday, July 22, 2010
San Diego Comic Con 2010: Day One Video Game Panels

At the morning, one of the many meeting rooms featured Capcom’s “Dead Rising 2” with a high volume of people attending.
While developers Blue Castle Games were unable to come by to talk about the game, creator and executive producer Keiji Inafune and producer Shinsaka Ohara appeared before the crowd. Inafune discussed a bit of how surprisingly successful the first game was and hopes that Dead Rising 2 will “cater more to western audiences.”
More details of the plot have been revealed where the zombie outbreak hit Las Vegas and later the main area Fortune City.
While Dead Rising 2 takes place 5 years after the original, the downloadable “Case Zero” will confine to the Vegas infection just two years.
Dated for an Aug. 31 release date just a short of a month before the full game, Case Zero is an Xbox 360 exclusive priced at 400 Microsoft Points. The game is “To provide a taste of Dead Rising 2 while serving something new,” Inafune said. Case Zero introduces sequel protagonist Chuck and his daughter surviving zombies in Vegas. The downloadable also gives background on the anti-zombification medicine “Zombrex” which will serve a strong role in the full sequel.
Chuck in Dead Rising 2 participates in a zombie killing show in Fortune City to fund enough money for his daughter’s Zombrex medication. Along the way, Chuck gets framed for trying to destroy television equipment and must clear his name before a 72 hour extraction deadline.
Capcom also details about Dead Rising 2’s multiplayer where players can play against each other or in co-op as well as participate in mini-game challenges dubbed “Terror Is Reality.”
Set for Sept. 28, Dead Rising 2 will receive a special “Zombrex” edition featuring various props and a special disc different in both Xbox 360 and PlayStation 3 versions. While the PlayStation 3 will receive a making of documentary, the Xbox 360 version will have Inafune-directed B-movie horror film “Zombrex Dead Rising Sun” with an exclusive alternate ending.
Later on, Ubisoft began a panel for “Assassin’s Creed: Brotherhood” featuring G4TV’s Morgan Webb on moderation.
Writer Jeffrey Yohalem described how the whole Assassin’s Creed series relied on a specific set of rules where everything in the game had to have justification for it to exist. The storyline relying on controversial historical periods and being “the spine of the experience;” meaning that other elements including gameplay and sound aids this plot.
Brotherhood continues the storyline of Italian assassin Ezio Auditore di Firenze and his struggle leading to truly leading the Assassin Order. Yohalem confirmed that the themes of Brotherhood was heavily influenced by “The Prince” by real-life person and series character Machiavelli. Characters in the “Assassin’s Creed 2’s” story including Ezio’s mother Maria and will have a much larger and complex role in shaping his destiny.
The multiplayer fits in to the story where members of the antagonistic group Abstergo takes over personas of assassins to train them. Along with an overview, two new characters were announced including the bearded “Blacksmith” and the smirky “Soldier.”
With the release of Brotherhood, a comic book series is planned. Taking place in early-1900 Russia, the protagonist is a novice assassin named Nikolai who travels between Siberia and St. Petersburg while the infamous Tunguska Event occurred.
Towards the evening, members of Bungie initiated a demonstration of new features in “Halo: Reach.” Multiplayer designer Lars Bakken discussed the options that can be placed in returning mode “Firefight.” Players can customize wave types and enemies, end a game prematurely, and provide objectives including generator defense. Still multiplayer enabled, Reach features matchmaking along with friend based joining. A mode introduced in the panel is “Versus” where one can be a Spartan defending Covenant forces led by another playable member. Versus will be playable tomorrow at Comic Con.
Another part of the live demonstration is the much improved “Forge” mode. While the multiplayer favorite “Blood Gulch” returns to Reach re-titled as “Hemorrhage,” it’s part of a tremendously bigger map called “Forge World.” Just like its title, it’s a map perfect for different designs using Forge. The capabilities of constructing new things in Forge has increased like where objects can clip on other pieces and much better rotation controls giving new possibilities in making outrageous designs. Bungie also had video documentary shortly released showing what can be done in the new Forge mode.
Before the end of the Halo: Reach panel, Bungie revealed a special Xbox 360 containing a special silver design on the console and two controllers along with a full copy of the game. The special edition console is planned to release the same as Reach.
Tuesday, July 20, 2010
Cermemony - Rohnert Park/Trash Talk - Eyes & Nines
From the two, Ceremony takes a huge left turn in "Rohnert Park." There is a profound difference in comparison to their earlier recordings "Violence, Violence" and "Still Nothing Moves You." From hyperspeed anger to now nostalgic homage of more classic hardcore groups from the 1980s. The stylistic changes help create catchiness and variation. While some sound like a punk in the default sense, the others including 'The Doldums (Friendly City)' feel like something out of a new wave band. Beginning song 'Sick' pays respect (and jokingly disrespects) to those bands while the constant punk beat goes on and vocalist Ross Farrar goes misanthrophic about Barrack Obama, the GOP, atheists, buddhists, and other annoyances.
Lyrically, the content is strong detailing things Farrar's stints in Main County Detention Facility in Sonoma County, California ('MCDF'), his near death experience seconds after his birth ('Back In '84'), and the dullness of growing up in the city of Rohnert Park ('The Doldrums [Friendly City]'). The clarity of his storytelling always felt enjoyable and immersive while digesting. Sure it's not exactly distinctive to other suburban kid angst content but it's all about the details.
Hours east is Sacramento where Trash Talk formed and vocalist Lee Spielman still resides. His approach in "Eyes & Nines" is more centered towards many different (and sometimes abstract) themes as opposed to personal pieces. It can range from smoking pot on Wednesday ('Hash Wednesday') to pyromania ('Explode). Lyrics in Trash Talk though is not their strongest suit but rather their assaulting manner of the vocals and instruments mixing.
It's different from their earlier releases yet have a similar feeling. Trash Talk tries out a Discharge-like d-beat approach and hell it's successful. Sans the super doomy Hash Wednesday, Eyes & Nines lasts only 12 minutes long thanks to the constantly fast and seamless transitioning of songs. The bludgeoning strikes in 'I Do' immediately continues in 'Trudge' and does the same in 'On A Fix' and the titled and ultimate track. Especially at the second half of the album, it's energy-inducing and doesn't take breaks; Trash Talk still knows how to make swift and memorable strikes.
Monday, June 28, 2010
Music To Frag To! – June, 2010
(From Digital Gaudium)This series of monthly features will talk about select songs on the latest albums from extreme music based bands (death metal, hardcore punk, powerviolence, etc.) which you should listen to when getting the nuke or capturing a flag.
Sometimes when I play games like “Call of Duty” or “Halo,” I get a bit irritated of those moments of silence. It became an annoyance when I played the “Lost Planet 2″ multiplayer demo where distant sounds sounded too far and near proximity effects fade too quickly. I put on some fast grindcore which in result turned out excellent. The immediate assaulting songs worked in context of the game and would work in others too.
For this month I will showcase music from the first half of 2010. For the coming months, it will regularly be based on releases during a particular month while I might do some special entries on occasion.
NOTICE: Music on this edition will be removed by next feature of this series. Labels, if you request a track removal during this period, contact staff@digitalgaudium.com and we will happily remove the file.
In extreme music, Norway is the capital of its significant black metal scene. Murders, church burning and even a bizarre suicide situation. The ideology is dangerous but the music is intense and mysterious.The atmospheric energy from the sound is blended with Kvelertak's love for party time rock and roll. Sort of like a mix of Turbonegro, Emperor and Refused. Their latest album is perfect for those casual play sessions with friends where good clean fun is more important than winning. Kvelertak's self-title album is currently streaming here.
2. Celeste - 'Ces belles de rêve aux verres embués' ("Morte(s) Nee(s)")
Most of the time I hear people put their microphones near their music speakers on Xbox Live; it's pretty much badly done hip-hop music with the bass frequency of the beat pattern repeatedly coming on. French quartet Celeste also focuses on constant rapid repetition but for their case it works.Hypnotizing black metal-like guitars and bass fill the left and right channels, drums stays and a pummeling rhythm, and vocals contribute to the chaotic approach. The production is intentionally overpowered to match the constant bombastic and bludgeoning terror the album encompasses. Would sound great for the upcoming "Splatterhouse" reimagining. An intensely violent game with intensely violent music; there will be blood. The album along with their previous two is officially available for free here.
3. Extortion - 'Regrets' ("Loose Screws")
FAST! FASTER!! FASTEST!!! High speed intensity represents this powerviolence band from Perth, Australia. It's immature and punk but that's the point. They play it very straightforward in every release they had. Great for those tactical knife sprinting runs on Modern Warfare 2.4. Ceremony - 'Sick' ("Rohnert Park")
Ceremony is too after two album of fastness. Rohnert Part takes it back to the early 1980s where bands like Black Flag and Bad Brains were emerging from their own scenes. The song "Sick" best represents that feeling.Staying on a pacing tempo, Ceremony vocalist Ross Farrar goes all out nihilistic about hating everything. If you have that same mood and won't care if you are playing adversarial or team modes, you hate everyone and it's time to kill them (in game of course).
5. Trash Talk - Tracks 1-3 and 5-10 ("Eyes & Nines")
Removing the fourth slow track 'Hash Wednesday,' Eyes & Nines from this Sacramento, California quartet is just about 12 minutes long. But hell those 12 minutes go out fast like a bullet. A big player count Halo match should be enough for these nine songs. The minutes will be blissful chaos during melee combat and constant ballistic urgency.6. Integrity - 'Learn To Love The Lie' ("The Blackest Curse")
Cleavland, Ohio metalcore masters debuts a full length (ever since 2001) with more "Holy Terror."Remember when Slayer's 'Angel of Death' was in almost every skateboarding game? Even a great thrash song can get tiring. If there was an alternative, I will take this song or others from Integrity's The Blackest Curse." They match the rage that Slayer perfected in "Reign In Blood" and makes it more in key with hardcore punk. It's still angry.
7. "This Comp Kills Fascists Vol. 2"
It's 74 tracks of aural violence in one CD! The compilation soundtrack to utter chaos for any intense multiplayer game. Enough said. Here are two tracks from the massive grindhouse of sound. DON'T PRESS PAUSE.Wednesday, May 26, 2010
Halo: Reach multiplayer beta (preview)
Bungie, developers of the acclaimed Halo video game series released a multiplayer testing build of their final franchise-based game “Halo: Reach” to the public with high anticipation before the retail release this fall.
Officially released on Monday, people who own a copy of “Halo 3: ODST” and have a membership to the Xbox Live, can download the beta. The download provides a small taste of the multiplayer mode that will be featured in the final build.
After a short introduction message from Bungie, players can pick one of the two modes available.
Matchmaking mode allows online players to combat one another in multiple playlists featuring game types common in Halo like “capture the flag” and the deathmatch-based “Slayer” while some new are introduced in Reach. “Headhunter” requires players to grab skulls from fallen enemies and deposit them at specific capture areas for points while “Stockpile” is a variant of capture the flag where teams must store neutral flags in their own bases.
Throughout the beta, Bungie will add more game types for players to play and test. “Generator Defense” has a small team of Spartans have to defend multiple machines from a rag-tag group of invading Elites. The other, “Invasion,” is the large scale mode featured in the beta where Elites must complete a set of objectives while going through Spartan defenses; this mode also has a Slayer only variant.
Introduced in “Halo 3,” “Theater” mode allows players to watch footage of their played games as well as take screenshots.
So far, the Halo: Reach beta looks, sounds and plays like any other Halo game but like the series’ previous incarnations, new features and other nuances makes this distinct from the others.
The most apparent addition is armor abilities where each player can pick one of the four provided. These abilities replace the equipment system in Halo 3 where it was one use as opposed to Reach being reusable. Each ability serve different purposes best for particular situations. Active camouflage increases the chances of assassinating enemies without being seen while the jetpack allows temporary air superiority against ground forces.
Weapons have gone towards another overhaul in Reach featuring new additions as well as removing some common in the series. Similar to the original Halo and Halo 3: ODST, dual-wielding is not featured in Reach. In return for balance, weapons like the magnum pistol have more power into it just in case if ammo for a primary weapon runs out; those single handed weapons serve as more of a sidearm.
The popular battle rifle has been removed as well for another called the DMR, short for Designated Marksman Rifle. Instead of a three-round burst, the DMR can only provide single shot fire generally preferred for mid to long range combat; making it closer to the battle rifle’s original envision during Halo 2. It’s not easy to handle though because the DMR along with almost every other weapon in Reach has accuracy and the faster each firearm is shot, the less accurate it will become. The DMR and many other new weapons are featured in Reach for all of us to play with.
Although Bungie wants everyone to enjoy this small bit of the beta, they want players to discover and report any issues or bugs; which in this phase is normally suited for private testing. Bungie is eager for every players’ opinion if such things as the focus rifle being overpowered or someone found a way to get under the battlefield ever occurs.
There are some particular issues in the beta but with over a million participants, all the feedback up until closing day on May 17, 2010 will allow Bungie to fine tune and help create the best possible experience in Halo: Reach when it comes out fall 2010.
Thursday, April 29, 2010
The Dillinger Escape Plan - Option Paralysis (review)
It has been more than a decade since the release of The Dillinger Escape Plan’s acclaimed 1999 progressive metalcore debut “Calculating Infinity.” The group continues with their latest release doing what they do best: providing catchy unpredictable aural assaults while trying to experiment with new sounds and styles.
The first track “Farewell, Mona Lisa” foreshadows what’s to become of the band’s longest album to date. The first part features their signature burst of chaos exemplified by guitarist Ben Weinman and newly recruited drummer Billy Rymer.
Almost two minutes in, the song displays an ebb and flow effect where vocalist Greg Puicato shines in his dynamic vocal range following a tremendous band-central climax.
Although not as apparent, it’s great to hear that their characteristic hypersonic and discordant style is not forgotten in this record.
“Good Neighbor” features many dissonant yet enticing guitar runs by Weinman while Rymer can hit multiple time signatures without error. It has a lot of energy which when translated live, can entice large scale moshes.
The instrumental capabilities of Weinman and Rymer are best heard in “Endless Endings.” The majority of the track sounded like a much harder version of experimental jazz band Naked City. Weinman’s fast solos and chords sound like an altered interpretation of many different cultures of music and Rymer does his best to the point that it’s reminiscent of former DEP drummer Chris Pennie.
Some select songs from previous albums “Miss Machine” and “Ire Works” featured DEP experimenting with a pop music approach in mind, much different from their heavier pieces. “Option Paralysis” takes what made those songs great and adds a fitting metal edge, which makes the overall sound more cohesive.
“Gold Teeth On A Bum” best displays their new approach. Taking notes from former collaborator Faith No More’s Mike Patton, Puicato uses various vocal styles throughout.
From whispering, to screeching and then to singing, Puicato knows which style is perfect for each section. The band aids him resulting in a more tenacious unit instead of one particular member standing out.
“Widower” is another great example of the band’s experimentation in the album. Enrolling pianist Mike Garson, the song evolves from being very isolating and later on deconstructing.
Although being the longest album compared to the others for the band with only three songs falling below three minutes, there are still intense songs that justify its length.
“Room Full Of Eyes” still sounds like DEP but halfway in is a very pummeling doom dirge where everybody can headbang to.
Each album sounds like a logical progression in which “Option Paralysis” follows what made best with their previous work. With four albums and multiple member changes, The Dillinger Escape Plan excels at what they do and always tries to tread new ground, while not compromising who they are.
Saturday, March 6, 2010
Battlefield: Bad Company 2 (review)
Following a quick and surprising prologue, the player controls again soldier Preston Marlowe fighting with a rag-tag squad formerly of an Army's B-company (nicknamed Bad Company) After going rogue and escaping with mercenary gold from the previous Bad Company, it's implied that they eventually got caught. Impressed by the squad's activities, the military assigns them to a special operation involving a Russian terrorist and a mysterious weapon of catastrophic proportions. In return for succeeding, the squad is able to retire from service.
With four classes specializing in different ways of playing, there is thought in picking one for a particular situation. Medics can heal and revive teammates while providing suppressing fire. Assaults use high powered rifles and grenade launchers to destroy enemy cover. Engineers are able to fix vehicles as well as destroy with rocket launchers. Recon units can snipe enemies from afar and infiltrate bases with spotting tools. The classes are simplified and much more accessible from the previous game.
Vehicles like in multiplayer as well as single player are threatening. Along with the usual tanks and helicopters, newly added is a small unmanned aerial vehicle which can provide missile support and suppression fire by means of a machine gun from above. For an attacking team, it's a godsend while the defensive side can feel overwhelmed if not destroyed.
The multiplayer grabs some elements experimented with downloadable Battlefield 1943 including squad member spawining which helps in very tight situations. It helps improve the communication and cooperation factor of Battlefield which is the key to success as opposed to running and gunning.
There is also unlocks that seem to be grabbed from Modern Warfare 2 but with a twist. Each experience gained in a class is added to getting a class-based upgrade including kits and weapons. Included are all kit perks and weapons for which someone who would like to go all out with a Thompson submachine gun while looking like a recon class is great.
Even with an emphasis in multiplayer (the box art says "Defining Online Warfare") and a single player that is lacking in length, the overall package in Bad Company 2 is excellent. It's a great alternative for people who want to try other high profile shooters in the market now besides Modern Warfare 2. There is enough variety and charm which will keep me going back for more building destruction online or offline.
9/10



